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AmigActive 10
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AACD 10.iso
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AACD
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amidar.c
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C/C++ Source or Header
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2000-04-04
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30KB
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774 lines
/***************************************************************************
Amidar memory map (preliminary)
0000-3fff ROM (Amidar US version and Turtles: 0000-4fff)
8000-87ff RAM
9000-93ff Video RAM
9800-983f Screen attributes
9840-985f sprites
read:
a800 watchdog reset
b000 IN0
b010 IN1
b020 IN2
b820 DSW (not Turtles)
see the input_ports definition below for details on the input bits
write:
a008 interrupt enable
a010/a018 flip screen X & Y (I don't know which is which)
a030 coin counter A
a038 coin counter B
b800 To AY-3-8910 port A (commands for the audio CPU)
b810 bit 3 = interrupt trigger on audio CPU
SOUND BOARD:
0000-1fff ROM
8000-83ff RAM
write:
9000 ?
9080 ?
I/0 ports:
read:
20 8910 #2 read
80 8910 #1 read
write
10 8910 #2 control
20 8910 #2 write
40 8910 #1 control
80 8910 #1 write
interrupts:
interrupt mode 1 triggered by the main CPU
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *amidar_attributesram;
void amidar_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( amidar_flipx_w );
WRITE_HANDLER( amidar_flipy_w );
WRITE_HANDLER( amidar_attributes_w );
void amidar_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
READ_HANDLER( scramble_portB_r );
WRITE_HANDLER( scramble_sh_irqtrigger_w );
WRITE_HANDLER( amidar_coina_w )
{
coin_counter_w (0, data);
coin_counter_w (0, 0);
}
WRITE_HANDLER( amidar_coinb_w )
{
coin_counter_w (1, data);
coin_counter_w (1, 0);
}
static struct MemoryReadAddress amidar_readmem[] =
{
{ 0x0000, 0x4fff, MRA_ROM },
{ 0x8000, 0x87ff, MRA_RAM },
{ 0x9000, 0x93ff, MRA_RAM },
{ 0x9800, 0x985f, MRA_RAM },
{ 0xa800, 0xa800, watchdog_reset_r },
{ 0xb000, 0xb000, input_port_0_r }, /* IN0 */
{ 0xb010, 0xb010, input_port_1_r }, /* IN1 */
{ 0xb020, 0xb020, input_port_2_r }, /* IN2 */
{ 0xb820, 0xb820, input_port_3_r }, /* DSW */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x4fff, MWA_ROM },
{ 0x8000, 0x87ff, MWA_RAM },
{ 0x9000, 0x93ff, videoram_w, &videoram, &videoram_size },
{ 0x9800, 0x983f, amidar_attributes_w, &amidar_attributesram },
{ 0x9840, 0x985f, MWA_RAM, &spriteram, &spriteram_size },
{ 0x9860, 0x987f, MWA_NOP },
{ 0xa008, 0xa008, interrupt_enable_w },
{ 0xa010, 0xa010, amidar_flipx_w },
{ 0xa018, 0xa018, amidar_flipy_w },
{ 0xa030, 0xa030, amidar_coina_w },
{ 0xa038, 0xa038, amidar_coinb_w },
{ 0xb800, 0xb800, soundlatch_w },
{ 0xb810, 0xb810, scramble_sh_irqtrigger_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x8000, 0x83ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x8000, 0x83ff, MWA_RAM },
// { 0x9000, 0x9000, MWA_NOP },
// { 0x9080, 0x9080, MWA_NOP },
{ -1 } /* end of table */
};
static struct IOReadPort sound_readport[] =
{
{ 0x80, 0x80, AY8910_read_port_0_r },
{ 0x20, 0x20, AY8910_read_port_1_r },
{ -1 } /* end of table */
};
static struct IOWritePort sound_writeport[] =
{
{ 0x40, 0x40, AY8910_control_port_0_w },
{ 0x80, 0x80, AY8910_write_port_0_w },
{ 0x10, 0x10, AY8910_control_port_1_w },
{ 0x20, 0x20, AY8910_write_port_1_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( amidar )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for button 2 */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_BITX (0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for player 2 button 2 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30000 70000" )
PORT_DIPSETTING( 0x04, "50000 80000" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Disable All Coins" )
INPUT_PORTS_END
INPUT_PORTS_START( amidaro )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for button 2 */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN1 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for player 2 button 2 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_DIPNAME( 0x02, 0x00, "Level Progression" )
PORT_DIPSETTING( 0x00, "Slow" )
PORT_DIPSETTING( 0x02, "Fast" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30000 70000" )
PORT_DIPSETTING( 0x04, "50000 80000" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Disable All Coins" )
INPUT_PORTS_END
/* absolutely identical to amidar, the only difference is the BONUS dip switch */
INPUT_PORTS_START( amidarjp )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for button 2 */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_BITX (0, 0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for player 2 button 2 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30000 50000" )
PORT_DIPSETTING( 0x04, "50000 50000" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x40, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Disable All Coins" )
INPUT_PORTS_END
/* similar to Amidar, dip switches are different and port 3, which in Amidar */
/* selects coins per credit, is not used. */
INPUT_PORTS_START( turtles )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for button 2 */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN1 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_BITX (0, 0x03, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "126", IP_KEY_NONE, IP_JOY_NONE )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for player 2 button 2 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, "A 1/1 B 2/1 C 1/1" )
PORT_DIPSETTING( 0x02, "A 1/2 B 1/1 C 1/2" )
PORT_DIPSETTING( 0x04, "A 1/3 B 3/1 C 1/3" )
PORT_DIPSETTING( 0x06, "A 1/4 B 4/1 C 1/4" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/* same as Turtles, but dip switches are different. */
INPUT_PORTS_START( turpin )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for button 2 */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN1 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "6" )
PORT_BITX (0, 0x03, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "126", IP_KEY_NONE, IP_JOY_NONE )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for player 2 button 2 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/* similar to Turtles, lives are different */
INPUT_PORTS_START( 600 )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for button 2 */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* IN1 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_BITX (0, 0x03, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "126", IP_KEY_NONE, IP_JOY_NONE )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably space for player 2 button 2 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, "A 1/1 B 2/1 C 1/1" )
PORT_DIPSETTING( 0x02, "A 1/2 B 1/1 C 1/2" )
PORT_DIPSETTING( 0x04, "A 1/3 B 3/1 C 1/3" )
PORT_DIPSETTING( 0x06, "A 1/4 B 4/1 C 1/4" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 256*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
2, /* 2 bits per pixel */
{ 0, 64*16*16 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x0000, &charlayout, 0, 8 },
{ REGION_GFX1, 0x0000, &spritelayout, 0, 8 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
14318000/8, /* 1.78975 Mhz */
{ MIXERG(30,MIXER_GAIN_2x,MIXER_PAN_CENTER), MIXERG(30,MIXER_GAIN_2x,MIXER_PAN_CENTER) },
{ soundlatch_r },
{ scramble_portB_r },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_amidar =
{
/* basic machine hardware */
{
{
CPU_Z80,
18432000/6, /* 3.072 Mhz */
amidar_readmem,writemem,0,0,
nmi_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318000/8, /* 1.78975 Mhz */
sound_readmem,sound_writemem,sound_readport,sound_writeport,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
60, 2500, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32,32,
amidar_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
amidar_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( amidar )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "amidar.2c", 0x0000, 0x1000, 0xc294bf27 )
ROM_LOAD( "amidar.2e", 0x1000, 0x1000, 0xe6e96826 )
ROM_LOAD( "amidar.2f", 0x2000, 0x1000, 0x3656be6f )
ROM_LOAD( "amidar.2h", 0x3000, 0x1000, 0x1be170bd )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "amidar.5c", 0x0000, 0x1000, 0xc4b66ae4 )
ROM_LOAD( "amidar.5d", 0x1000, 0x1000, 0x806785af )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "amidar.5f", 0x0000, 0x0800, 0x5e51e84d )
ROM_LOAD( "amidar.5h", 0x0800, 0x0800, 0x2f7f1c30 )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "amidar.clr", 0x0000, 0x0020, 0xf940dcc3 )
ROM_END
ROM_START( amidaru )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "amidarus.2c", 0x0000, 0x1000, 0x951e0792 )
ROM_LOAD( "amidarus.2e", 0x1000, 0x1000, 0xa1a3a136 )
ROM_LOAD( "amidarus.2f", 0x2000, 0x1000, 0xa5121bf5 )
ROM_LOAD( "amidarus.2h", 0x3000, 0x1000, 0x051d1c7f )
ROM_LOAD( "amidarus.2j", 0x4000, 0x1000, 0x351f00d5 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "amidarus.5c", 0x0000, 0x1000, 0x8ca7b750 )
ROM_LOAD( "amidarus.5d", 0x1000, 0x1000, 0x9b5bdc0a )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "amidarus.5f", 0x0000, 0x0800, 0x2cfe5ede )
ROM_LOAD( "amidarus.5h", 0x0800, 0x0800, 0x57c4fd0d )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "amidar.clr", 0x0000, 0x0020, 0xf940dcc3 )
ROM_END
ROM_START( amidaro )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "107.2cd", 0x0000, 0x1000, 0xc52536be )
ROM_LOAD( "108.2fg", 0x1000, 0x1000, 0x38538b98 )
ROM_LOAD( "109.2fg", 0x2000, 0x1000, 0x69907f0f )
ROM_LOAD( "110.2h", 0x3000, 0x1000, 0xba149a93 )
ROM_LOAD( "111.2j", 0x4000, 0x1000, 0x20d01c2e )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "amidarus.5c", 0x0000, 0x1000, 0x8ca7b750 )
ROM_LOAD( "amidarus.5d", 0x1000, 0x1000, 0x9b5bdc0a )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "amidarus.5f", 0x0000, 0x0800, 0x2cfe5ede )
ROM_LOAD( "113.5h", 0x0800, 0x0800, 0xbcdce168 ) /* The letter 'S' is slightly different */
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "amidar.clr", 0x0000, 0x0020, 0xf940dcc3 )
ROM_END
ROM_START( amigo )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "2732.a1", 0x0000, 0x1000, 0x930dc856 )
ROM_LOAD( "2732.a2", 0x1000, 0x1000, 0x66282ff5 )
ROM_LOAD( "2732.a3", 0x2000, 0x1000, 0xe9d3dc76 )
ROM_LOAD( "2732.a4", 0x3000, 0x1000, 0x4a4086c9 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "amidarus.5c", 0x0000, 0x1000, 0x8ca7b750 )
ROM_LOAD( "amidarus.5d", 0x1000, 0x1000, 0x9b5bdc0a )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "2716.a6", 0x0000, 0x0800, 0x2082ad0a )
ROM_LOAD( "2716.a5", 0x0800, 0x0800, 0x3029f94f )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "amidar.clr", 0x0000, 0x0020, 0xf940dcc3 )
ROM_END
ROM_START( turtles )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "turt_vid.2c", 0x0000, 0x1000, 0xec5e61fb )
ROM_LOAD( "turt_vid.2e", 0x1000, 0x1000, 0xfd10821e )
ROM_LOAD( "turt_vid.2f", 0x2000, 0x1000, 0xddcfc5fa )
ROM_LOAD( "turt_vid.2h", 0x3000, 0x1000, 0x9e71696c )
ROM_LOAD( "turt_vid.2j", 0x4000, 0x1000, 0xfcd49fef )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "turt_snd.5c", 0x0000, 0x1000, 0xf0c30f9a )
ROM_LOAD( "turt_snd.5d", 0x1000, 0x1000, 0xaf5fc43c )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "turt_vid.5h", 0x0000, 0x0800, 0xe5999d52 )
ROM_LOAD( "turt_vid.5f", 0x0800, 0x0800, 0xc3ffd655 )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "turtles.clr", 0x0000, 0x0020, 0xf3ef02dd )
ROM_END
ROM_START( turpin )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "m1", 0x0000, 0x1000, 0x89177473 )
ROM_LOAD( "m2", 0x1000, 0x1000, 0x4c6ca5c6 )
ROM_LOAD( "m3", 0x2000, 0x1000, 0x62291652 )
ROM_LOAD( "turt_vid.2h", 0x3000, 0x1000, 0x9e71696c )
ROM_LOAD( "m5", 0x4000, 0x1000, 0x7d2600f2 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "turt_snd.5c", 0x0000, 0x1000, 0xf0c30f9a )
ROM_LOAD( "turt_snd.5d", 0x1000, 0x1000, 0xaf5fc43c )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "turt_vid.5h", 0x0000, 0x0800, 0xe5999d52 )
ROM_LOAD( "turt_vid.5f", 0x0800, 0x0800, 0xc3ffd655 )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "turtles.clr", 0x0000, 0x0020, 0xf3ef02dd )
ROM_END
ROM_START( 600 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "600_vid.2c", 0x0000, 0x1000, 0x8ee090ae )
ROM_LOAD( "600_vid.2e", 0x1000, 0x1000, 0x45bfaff2 )
ROM_LOAD( "600_vid.2f", 0x2000, 0x1000, 0x9f4c8ed7 )
ROM_LOAD( "600_vid.2h", 0x3000, 0x1000, 0xa92ef056 )
ROM_LOAD( "600_vid.2j", 0x4000, 0x1000, 0x6dadd72d )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "600_snd.5c", 0x0000, 0x1000, 0x1773c68e )
ROM_LOAD( "600_snd.5d", 0x1000, 0x1000, 0xa311b998 )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "600_vid.5h", 0x0000, 0x0800, 0x006c3d56 )
ROM_LOAD( "600_vid.5f", 0x0800, 0x0800, 0x7dbc0426 )
ROM_REGION( 0x0020, REGION_PROMS )
ROM_LOAD( "turtles.clr", 0x0000, 0x0020, 0xf3ef02dd )
ROM_END
GAME( 1981, amidar, 0, amidar, amidarjp, 0, ROT90, "Konami", "Amidar" )
GAME( 1982, amidaru, amidar, amidar, amidar, 0, ROT90, "Konami (Stern license)", "Amidar (Stern)" )
GAME( 1982, amidaro, amidar, amidar, amidaro, 0, ROT90, "Konami (Olympia license)", "Amidar (Olympia)" )
GAME( 1982, amigo, amidar, amidar, amidar, 0, ROT90, "bootleg", "Amigo" )
GAME( 1981, turtles, 0, amidar, turtles, 0, ROT90, "[Konami] (Stern license)", "Turtles" )
GAME( 1981, turpin, turtles, amidar, turpin, 0, ROT90, "[Konami] (Sega license)", "Turpin" )
GAME( 1981, 600, turtles, amidar, 600, 0, ROT90, "Konami", "600" )